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Ecological Systems

At Living Pattern Games, we believe that games are living systems. Our studio philosophy is rooted in the intersection of ecology, architecture, and technology, inspired by permaculture and biomimicry. We craft experiences where every decision has a ripple effect, ensuring that the world grows and evolves after the player touches it.

We are building Seed-Walkers as a third-person regenerative worldbuilding RPG. This is a journey of restoration, where a young creator-divinity answers the call of a damaged world, reading water and land to build with modular triangles that grow into domes, bridges, and tree-integrated settlements. Every structure is a relationship.

A SMALL TEAM FOR A BIG WORLD

We are building the first one now.

John

Gameplay & Technical Design

Sarah

Environment & Technical Art

Marcus

Systems & Simulation Design

Elena

Character & NPC Implementation

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